Generating Dynamic Storylines Through Characters Interactions
Fred Charles, Steven J. Mead, Marc Cavazza · 2002
In this paper the authors describe a fully implemented prototype for interactive storytelling using the Unreal™ engine. They describe the important mechanisms involved in the variability of plot instantiations, within a scenario of sitcom genre. The authors also provide an evaluation of the concepts of how the dynamic interactions between agents and/or the user influence the generation of story, with first results of examples.