Duo: A Human/Wearable Hybrid for Learning About Everyday Human Activities

Charles C. Kemp · 2004

Figure 1: A picture and diagram of Duo. The diagram depicts the head-mounted camera, the 4 body-mounted orientation sensors, the ear phones, and the wirelessly linked computer cluster. What: We are investigatingwearable computing as away formachines to learn about everyday human activities from a first-person perspective [2] [4]. Our wearable system, Duo, uses body-mounted orien-tation sensors and a head-mounted camera to sense the kinematic configuration of the wearer’s body while watching the world from the wearer’s point of view. Duo both passively monitors the wearer’s behavior and actively requests help from the wearer in order to better learn from the wearer’s activities. Why: Human intelligence relies on a wealth of common-sense acquired from a lifetime of experience. In order to achieve the long term goals of artificial human intelligence, researchers must find ways to endow machines with this type of common-sense. A wearable system with sufficiently sophisticated sensors could experience the world in approxi-mately the sameway as the person wearing the system. If this person is also willing to help the wearable creature by cooperating with requests, then the person can, in a sense, serve as the wearable creature’s body. Through requests, the wearable creature can coarsely control the actions and behaviors of the co-operative human. In this way, we can think of the human and wearable as being part of a subsumption

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