A GPU-based method for approximate real-time fluid flow simulation

Tomasz Rozen, Krzysztof Boryczko, Witold Alda · Machine Graphics & Vision International Journal archive · 2008

Fluid flow can be realistically simulated by physical models. We present a method for simplifying the Navier-Stokes equations by relaxing the incompressibility constraint. Our method allows for low-cost real-time simulation of two-dimensional fluid flow with accuracy sufficient for computer graphics. The implementation takes advantage of recent programmable floating-point graphics hardware, which performs all the necessary computations.

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