An architecture for integrating plan-based behavior generation with interactive game environments.

R. Michael Young, Mark Riedl, Mark Branly, Arnav H. Jhala, Richard J. Martin, C. J. Saretto · 2004

R. Michael Young Department of Computer Science, Box 7535, North Carolina State University, Raleigh, NC, 27695, [email protected] Mark O. Riedl Department of Computer Science, Box 7535, North Carolina State University, Raleigh, NC, 27695, [email protected] Mark Branly Department of Computer Science, Box 7535, North Carolina State University, Raleigh, NC, 27695, [email protected] Arnav Jhala Department of Computer Science, Box 7535, North Carolina State University, Raleigh, NC, 27695, [email protected] R. J. Martin Knowwonder Digital Mediaworks, 12421 Willows Road NE #200 Kirkland, WA 98034, [email protected] C. J. Saretto Microsoft Corporation, Box 1 Microsoft Way Redmond, WA 98052, [email protected]

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