Debugging and Performance

Brian Danchilla · Apress eBooks · 2012

In this chapter we will show how to troubleshoot errors and improve application performance. We will: present helpful tools for debugging WebGL code and shaders go over some common errors and their solutions show ways to get more performance out of WebGL by optimizing our code to remove common bottlenecks identify WebGL best practices These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Read the paper · More papers on PaperTik