Graphic and Multimedia Systems

Enric Martí Gòdia · 2015

Objectives and Contextualisation Computer Graphics' techniques, especially rendering and Computer Animation are used in many areas, primarily in entertainment (movies, television, video games, etc.) but also in others such as scientific visualization, medical imaging, mapping, industrial design (realization and both static and dynamic simulation products) to mention just a few. The fact that we see those computer generated images often should not obscure the complex process involved in generating them. In most cases (as in the case of the entertainment industry) there is a graphic designer to create the character, screenwriters to write the script and also computer engineers to model the shape of the character and define the dynamic equations of motion, as well as to generate and visualize these movements. The main objective of the course is to learn and master the necessary skills in order to apply the most advanced technologies in computer graphics and multimedia systems, so that the students, future professionals, will be able to decide the best techniques to be used or implemented in the creation, design and implementation of a graphical or multimedia application. During the course we will describe the structure of multimedia systems that include storage, processing and interaction of different media (graphics, video, sound, images, etc.) in an interactive and user friendly system. With regard to computer graphics, we will delve into animation themes (physical, collisions, animating behaviour, human movement , etc) and also advanced modeling (schemes of multi-resolution meshing and geometric mesh approach). In programming topics we will teach graphics library OpenGL 3.3 incorporating shaders using GLSL shading language. To improve understanding of the interactive systems in graphics and multimedia, an class will be interface given (both and will be mentioned); among others we will explain the most graphic natural interfaces innovative devices suchas and . Kinect Leap motion Graphic and Multimedia Systems 2015 2016

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