Vectors: Ghosts in the Machine
Rex van der Spuy · Apress eBooks · 2010
You may not know it, but there’s an unseen world of invisible forces at work in your games called vectors. They’re what make your objects move and detect collisions, and they help you create simulations of real-world physical objects. Vectors are like the atoms and molecules of the game universe—everything is dependent on them, but they’re very hard to see with the naked eye. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.