Guess that animal simulating learning in computers

D. R. Hastie · OSTI OAI (U.S. Department of Energy Office of Scientific and Technical Information) · 1982

The human mind learns by associating new information in some way with old information. But how should this be modeled in a computer. The answer of this question depends on the type and volume of information. A game program is given where a modest amount of simple information makes a binary tree appropriate. Branches can be labeled so that the ordering of the data is not critical.

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