New Graphics API and GPU Hardware Architecture Co-development
Timоur Paltashev · 2005
Starting late 1980s specialized 3D graphics hardware had been included in graphics workstations, in late 1990s almost every desktop PC had 3D graphics accelerator. At present time the GPU has become a standard part of any desktop or mobile computer system. Graphics APIs were developed in parallel with 3D hardware and from generation to generation they were absorbing all new features of hardware. Two major APIs’ OpenGL and DirectX have significant influence on GPU architecture development as well as GPU technology achievements introduce new functionality to those APIs. This presentation describes the latest history of API and GPU co-development based on personal experience.