Using Particle Systems to Simulate Real-Time Fire
Sanandanan Somasekaran · 2005
In computer graphics, particle systems are a collection of graphical objects or particles, often referred to as ”fuzzy objects”, that move around within a specified boundary based on a set of predefined rules governing the dynamics. Associated with each particle are attributes that affect its creation, dynamical behaviour, and expiration. Particle systems are the foremost technique used in modelling real-time fire in computer graphics. This work investigates the application of particle systems to the generation of fire. This work presents a detailed review of particle systems and the how such systems can be used to simulate fire. This will include a discussion on the sensitivities of attributes to type of effect generated for fire. This work will demonstrate that simpler computer models can be used to generate realistic visual effects. Such methods are of interest in the gaming community and other real-time applications.