A Metric Evaluation of Game Application Software

Alan C. Jamieson, Nicholas A. Kraft, Jason O. Hallstrom, Brian A. Malloy · 2005

In this paper we evaluate the exploitation of object technology as it is used in a test suite of game application software. We use several well-known metrics and apply them to both the game application software and a test suite of language processing tools to form a basis of comparing the two groups. We have developed a metric computation system that uses the g 4 re infrastructure to analyze the C++ programs. We present some results for the two groups of applications and draw some conclusions about the modularity, use of inheritance, and the complexity of methods in these applications. 1.

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