Mastering the User Interface
Adam Dawes · Apress eBooks · 2010
Although I know you are primarily interested in writing games (and we will get to that soon I promise!), our masterpieces of entertainment will all still run within the humble Windows Mobile form. In this chapter, we will examine the form and some of the controls that are available to use within it in detail. We’ll also consider when and how these are relevant in our game design. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.