Dialogue Games are Recipes for Joint Action
Joris Hulstijn, D. Traum, Poesio M. · University of Twente Research Information · 2000
The alleged opposition between dialogue games and plans and goals as approaches to the study of natural language dialogue is false; the two approaches are complementary. On the one hand, plans and goals may function as a semantics to interaction patterns studied as dialogue games. On the other hand, dialogue games are `compiled-out' recipes for joint action. This claim is illustrated by a dialogue model for inquiry and transaction that uses aspects of both approaches. 1. Introduction Dialogue models of a more or less formal nature are needed for the design and evaluation of natural language dialogue systems. With respect to such models `dialogue engineers' can design a system for a particular application and later assess its performance with respect to the specifications (Hulstijn, 2000; Bernsen et al., 1998). Three aspects need to be modeled: the information structure of the objects and attributes that play a role in the application domain, the task structure of the available action...