Three-dimensional surface texture synthesis
Junyu Dong · 2003
This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that the copyright rests with its author and that no quotation from the thesis and no information derived from it may be published without the prior consent of the author or the University (as may be appropiate) Texture synthesis has been extensively investigated by both computer vision and computer graphics communities during the past twenty years. However, the input and output are normally 2D intensity texture images. If the subjects are 3D surface textures (such as brick, woven or knitted textiles, embossed wallpapers etc.), these 2D synthesis techniques cannot provide the information required for rendering under other than the original illumination and viewpoint conditions. The aim of this thesis therefore is to develop inexpensive approaches for the synthesis of 3D surface textures. Few publications are available in this research area. We first introduce an overall framework for the synthesis of 3D surface textures. The framework essentially combines surface representation methods with