Gaming Technology in Cultural Heritage Systems.
Tim Horz, Albert Pritzkau, Christof Rezk‐Salama, Severin Todt, Andreas Kolb · 2007
This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the local museum. Applying technologies and algorithms primarily used for the development of realis-tic 3D computer games, we present a system that can be categorized as a Serious Gaming environment, a term that has recently come into existence. More specifically, it can be called a Cultural Heritage Game. With this pa-per we want to give a programmer’s view on the topic of interactive cultural heritage systems.