Explicit Early-Z Culling for Efficient Fluid Flow Simulation and Rendering
Pedro V. Sander, Natalya Tatarchuk, Jason L. Mitchell · 2004
We present an efficient algorithm for simulation and rendering of fluid flow on graphics hardware. Our algorithm takes advantage of explicit early-z culling to reduce the amount of computation during both the simulation and rendering steps. Our approach is straightforward to implement and speeds up our simulations in some cases by a factor of three.