Teaching Texture Mapping Visually
Rosalee J. Wolfe · 1999
Visually demonstrating the behavior of texture mapping is beneficial to both computer science and art students. For computer science students it can serve as prelude to delving into the mathematical underpinnings of the topic, while in an art class it can be the main vehicle of explanation for students learning to use a rendering package as a medium of creative expression. The SIGGRAPH 97 Education Slide set covers not only the techniques of two- and three-dimensional texture mapping, but procedural textures, bump mapping, and environment mapping as well. In addition it discusses aliasing in texture mapping, and what can be done to counteract it. The following is a reprint of an article that appeared in the November 1997 issue of Computer Grapics and contains thumbnails and accompanying narrative for the slide set. To order the full color 35mm slide set,