On the Effect of Reduced Quality of Service in Multiplayer On-Line Games
Johanna Antila, Jani Lakkakorpi · IJIGS. International journal of intelligent games & simulation · 2003
This paper presents some interesting measurement results on the effect of reduced Quality of Service (QoS) on multiplayer online games. We have measured this effect both in terms of packet loss and delay with three different game types: action games, real time strategy games and turn based games. Emphasis in the measurements was on examining the effect of delay and packet loss on the user-perceived quality of the game. One of our conclusions is that at least our example games seem to be far more sensitive to delay than packet loss. It seems that for some of the measured games the delay introduced by the existing or future wireless networks will be unacceptable.