How to Use Limited Memory in Heuristic Search

Hermann Kaindl, Gerhard Kainz, Angelika Leeb, Harald Smetana · ICGA Journal · 1995

The program is easily modified (changing only one line of code) so that it will also find the best move in this sense. I prefer, however, to calculate only anyone of the best moves with respect to the draw/win definition because this takes less time. My program, available via ftp, does so.

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