AUDIENCE - Audio Immersion Experiences in the CAVERNA Digital *
Regis Rossi, Adriana Cássia De Faria, Leandro Ferrari Thomaz, Luciano Pereira Soares, Breno Teixeira Santos, Marcelo Knörich Zuffo, João Antônio Zuffo · 2005
Abstract. In this paper we introduce the AUDIENCE project undergoing in the CAVERNA Digital of the University of São Paulo, whose main purpose is to implement flexible and scalable multichannel spatial audio solutions for this CAVE environment, to permit navigation through a 2D/3D audiovisual scene with both visual and auditory immersion. An architecture for spatial audio production has been proposed to build auralizators, and a whole infrastructure has been designed and installed in the CAVE, so to support several speaker array setups. We present our activities towards the construction of an Ambisonics auralizator, outline some details and challenges of the implementation. We also cover recent achievements of the project and future directions of investigations. 1.