Using Augmented Reality to Enhance Aetherpet, a Prototype of a Social Game
Febndy Kwik, Raymond Bahana · Procedia Computer Science · 2015
The objective of this research is to create a social game that can be shared not only by digital means but also by non-digital means while at the same time providing updated information. The same utilizes augmented reality (AR) technology and a cloud marker recognition system and allows creations of unique marker for each player without the need to do an update every time. Aetherpet is a virtual pet game designed to become a prototype in implementing augmented reality technology in mobile gaming. This application is developed for the Android platform and Vuforia library. The marker image generated from the application is converted into features; that can be detected on a grayscale marker image. The prototype result shows that augmented reality is possible to be implemented. There are only small restrictions on the implementation such as incompatibility of some features and requirement for a reliable server to handle the game information processing.