Advanced Game Development with Programmable Graphics Hardware

Alan Watt, Fábio Policarpo · 2005

Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequen

Read the paper · More papers on PaperTik