Cerberus: Applying Supervised and Reinforcement Learning Techniques to Capture the Flag Games

Ahmed Hefny, Ayat Hatem, Mohamed A. Wahby Shalaby, Amir F. Atiya · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2008

Applying machine learning techniques to real-time computer games is an active research field. In this paper we present Cerberus, a machine learning framework for team-based Capture The Flag (CTF) games. This framework utilizes reinforcement learning to select high-level actions that achieve best team behaviour and utilizes neural networks to control fighting behaviour of team individuals. Our proposed framework also combines waypoints and influence maps for effective path planning

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