A system for soundscape generation, composition and streaming
Mattia Schirosa, Jordi Janer, Stefan Kersten, Gerard Roma · 2010
Soundscape design is beginning to receive considerable attention in virtual environments and interactive media developments. Current trends (e.g. online communities and games, web and mobile technologies and augmentedreality tourism platforms, 2D and 3D virtual cartography and urban design) might require new paradigms of soundscape design and interaction. We propose a generative system that aims at simplifying the authoring process, but offering at the same time a realistic and interactive soundscape. A sample-based synthesis algorithm is driven by graph models. Sound samples can be retrieved from a user-contributed audio repository. The synthesis engine runs on a server that gets position update messages and the soundscape is delivered to the client application as a web stream. The system provides standard format for soundscape composition. Documentation and resources are available at [1]. 1.