The difficulties in developing useful mobile applications : Guidelines for app developers in cross media platforms

Cajsa-Tora Hermansson · KTH Publication Database DiVA (KTH Royal Institute of Technology) · 2013

This thesis investigates how we can develop useful mobile applications. It is based on a development project called ‘The Time Machine’. The work consisted of a literature study, an expert evaluation and a user test of the app the Time Machine. Based on these studies I conclude that the starting point for creating a useful mobile application is to find a problem, the basic concept and expressing the idea of the application in a good way for the user so he/she understands why the idea is valuable and why he/she needs it in their lives. This factor and a suitable design, according to the users needs and behaviour, are important pieces in the puzzle that answers the questions regarding a useful mobile application. The application also needs to run on a system that works well on different platforms. An appreciated application may create a domino effect with users recommending the application to friends and on websites.

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