Lantern in the Dark - Exploring Collocated Interactions
Christian Carlsson, Mylène Mengual, Axel Pelling · Chalmers Research (Chalmers University of Technology) · 2015
Touch devices started to play a prominent role in in 2007 with the release of the first iPhone. The activities involving a smart device include long distance communications, individual work or game and collaborations on a single display. However, the area of collocated interactions between devices has been left almost unexplored. A board game, Lantern in the Dark, was created using mobile phones as physical building blocks in a collocated environment in order to explore a virtual area. The results show that people quickly overcame the difficulty of the new interaction and even built strategies around it.