Low-complexity Image-based 3D Gaming

Ingo Bauermann, Eckehard G. Steinbach · 2004

In this paper we present a low-complexity capturing and real-time rendering technique for interactive and photorealistic immersive gaming applications using 3D anaglyph vision. In contrast to conventional geometry-based rendering engines, this approach uses image-based techniques to guarantee high quality graphics that can be achieved at low computational costs. In combination with explicit depth information, interactive and augmented environments can be represented. The rendering process is simplified by approximating perspective projection to allow high quality graphics along with an interactive game-play even on mobile devices. Results show that depth perception is not affected by the introduced distortions.

Read the paper · More papers on PaperTik