Human-Machine Cooperation in General Game Playing

Maciej Świechowski, Kathryn Elizabeth Merrick, Jacek Mańdziuk, Hussein A. Abbass · Advances in Computer-Human Interaction · 2015

This paper presents a framework for cooperation between a human and a general game playing agent. Cooperation is defined as two entities causing each other to modify their behaviour to achieve some mutual advantage. Such humancomputer cooperation has the potential to offer insights that can help us improve the performance of artificial agents, as well as improving the performance of humans during certain kinds of strategic interactions. This paper focuses specifically on game playing as a form of strategic interaction. By proposing a framework for cooperation between a human and a general game playing agent, our aim is to create a flexible system that may be applicable to cooperation in other kinds of problem solving and strategic interactions in the future. We evaluate the framework presented in this paper by means of a human study. We observe humans playing games with and without the cooperation of a general game playing agent. We present experimental results of the pilot study as well as proposed changes in the experiment. These changes aim to verify the hypothesis that human-machine cooperation within our framework can indeed lead to mutual advantage. Keywords–human-machine study; cooperation; General Game Playing; Monte Carlo Tree Search.

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