A CBR Module for a Strategy Videogame.
Rubén Sánchez-Pelegrín, Marco Antonio Gómez-Martín, Belén Díaz-Agudo · 2005
Abstract. C-evo is a non-commercial free open-source game based on “Civilization”, one of the most popular turn-based strategy games. One of the most important goals in the development of C-evo is to support the creation of Artificial Intelligence (AI) modules. We have developed one of such AI modules based on Case Based Reasoning (CBR). The project is in an early stage. In this paper we describe the main ideas behind our approach and certain open tasks and extensions that we want to tackle in a near future. One of this extensions we have considered is the use of TIELT to compare different AI modules. 1